Salida 27 mar 2015 · 43 cartas · Magic: The Gathering Ver en el buscador →
42 resultados
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, creatures your opponents control get -1/-1 until end of turn.
Whenever you cast a noncreature spell, put a lore counter on this enchantment. 2W: Put a lore counter on this enchantment. W: Until end of turn, this enchantment becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Defender, flying When this creature enters, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
Up to two target creatures each get +2/+2 and gain trample until end of turn.
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.
Exile target multicolored creature or multicolored enchantment.
This creature enters with two +1/+1 counters on it. 2G, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
T: Add U or B. 4UB: This artifact becomes a 4/4 blue and black Dragon artifact creature with flying until end of turn.
Flash (You may cast this spell any time you could cast an instant.) Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, counter target creature spell.
Megamorph 4U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, counter target spell unless its controller pays 3.
Whenever you cast a noncreature spell, you may pay 1U. If you do, create a 2/2 blue Djinn Monk creature token with flying.
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Destroy target black or red creature that's attacking or blocking. You gain 2 life.
Flying When this creature enters, you may put a creature card with mana value 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
Dash costs you pay cost 2 less (as long as this creature is on the battlefield). Dash 2R (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
When this creature dies, draw two cards.
Zurgo can't block creatures with power 2 or greater. Dash 1R (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)