Salida 2 oct 2026 · 307 cartas · Magic: The Gathering Ver en el buscador →
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This land enters tapped unless you control a planeswalker. T: Add U or B.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Threshold — This creature gets +1/+0 and has flying as long as there are seven or more cards in your graveyard.
When Tinybones enters, each opponent discards a card. Whenever a player discards one or more cards, Tinybones deals 1 damage to each opponent.
Reach Whenever you gain life, put two +1/+1 counters on Titanbones. When you discard this card, you gain 3 life.
This land enters tapped unless you control a planeswalker. T: Add G or U.
This spell costs 2 less to cast if you've cast a noncreature spell this turn. Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Trample Traxos doesn't untap during your untap step. Whenever you cast an artifact or creature spell, untap Traxos.
Draw a card. If this spell wasn't cast from your hand, draw two cards instead. Flashback—1U/RU/R, Discard a card. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Destroy target nonland permanent. Put a +1/+1 counter on each creature target player controls.
Flying When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
Flying 2: This creature gets +1/-1 until end of turn. Basic landcycling 2 (2, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.) Whenever you gain life, put a +1/+1 counter on this creature.
Return target creature to its owner's hand.
Flying, prowess This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
This land enters tapped unless you control a planeswalker. T: Add G or W.
Choose one — • Target permanent you control gains hexproof and indestructible until end of turn. • You draw a card and gain 3 life. • Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Each creature you control with a +1/+1 counter on it has vigilance.
Reach When this creature enters, put three +1/+1 counters on target creature. Basic landcycling 2 (2, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Violent Echoes deals 6 damage to target creature or planeswalker. If excess damage was dealt to that permanent this way, empower Jace X, where X is that excess damage. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Threshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard.
When this Equipment enters, it deals 3 damage to any target and you gain 3 life. Equipped creature gets +2/+1. Equip 3. This ability costs 1 less to activate for each +1/+1 counter on the creature it targets.
When Way of the Cryomancer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−3]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy."
When Way of the Deathbringer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−2]: You may sacrifice a creature. If you do, create a 4/4 green Beast creature token with trample."
When Way of the Healer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−2]: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1."