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Equip abilities you activate that target this creature cost 2 less to activate.
3W: Creatures you control get +1/+1 until end of turn.
When this Equipment enters, create a 2/2 red Dwarf creature token, then attach this Equipment to it. Equipped creature gets +1/+2. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Flying Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control.
Enchant creature Enchanted creature gets +2/+2 and has flying. 2W/UW/U: Return this card from your graveyard to the battlefield attached to target creature you control with power 1 or less. Activate only as a sorcery.
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. 5UU: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Landfall — Whenever a land you control enters, choose one — • Tap target creature an opponent controls. • Untap target creature you control.
This land enters tapped. T: Add G or U. 2GU, T, Sacrifice this land: Put two +1/+1 counters on target Elf you control. Activate only as a sorcery.
4U: Target creature can't be blocked this turn.
Enchant creature When this Aura enters, tap enchanted creature and remove all counters from it. Enchanted creature loses all abilities and doesn't untap during its controller's untap step.
Esgaroth Garrison's power is equal to the number of creatures you control. When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Whenever an artifact you control enters, draw a card.
When this creature dies, amass Goblins 4. (Put four +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
(T: Add G.)
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
Whenever Galion attacks, choose up to one other target creature you control. Its base power and toughness become equal to Galion's power and toughness until end of turn.
Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent.
Reach When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets.
Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.) 6: Gandalf's owner shuffles him into their library and draws three cards.
Return up to one target creature card from your graveyard to your hand. Amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.