Salida 17 nov 2023 · 136 cartas · Magic: The Gathering Ver en el buscador →
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Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "1, T, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Choose one — • Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. • Return target Cave card from your graveyard to the battlefield tapped.
Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Equip 2
Trample Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on this enchantment. Then if there are three or more dread counters on it, transform it.
As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control. Flying
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Vigilance 1U: This creature gets +3/-3 until end of turn.
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Flying Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.) 2: Put target card from a graveyard on the bottom of its owner's library.
When Huatli enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. 3R/WR/W: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Haste When Itzquinth enters, you may pay 2. When you do, target Dinosaur you control deals damage equal to its power to another target creature.
T: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source.
When this artifact enters, distribute three +1/+1 counters among one, two, or three target creatures you control. Craft with creature 5GG (5GG, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Whenever Kellan attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.
Double strike When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Flash When this artifact enters, tap up to one target artifact or creature and put two stun counters on it. Craft with artifact 2U (2U, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
When this Vehicle enters, it deals 5 damage to target creature an opponent controls. Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. Crew 2
Choose target creature you control and target creature you don't control. If the creature you control entered this turn, put a +1/+1 counter on it. Then those creatures fight each other.