Salida 18 feb 2022 · 109 cartas · Magic: The Gathering Ver en el buscador →
103 resultados
(As this Saga enters and after your draw step, add a lore counter.) I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token." II — You may discard up to two cards. If you do, draw that many cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
Exile target artifact or enchantment.
Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.)
As long as this creature is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. 2U: Untap this creature.
Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.
When this creature enters, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, return target permanent card from your graveyard to your hand. If this creature would die, exile it instead.
Vigilance At the beginning of your end step, you may pay 1. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)
Flying, trample Spells you cast cost 1 less to cast for each target. Spells your opponents cast cost 1 more to cast for each target.
Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.
(As this Saga enters and after your draw step, add a lore counter.) I — Return up to one target creature or planeswalker to its owner's hand. II — Return an artifact card from your graveyard to your hand. If you can't, draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control.
You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Target opponent sacrifices a creature of their choice. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a reach counter, a vigilance counter, or a trample counter on it.
Gain control of target artifact or creature. Untap it.
Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.
This land enters tapped. When this land enters, you gain 1 life. T: Add B or G.
When this creature enters, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.