Salida 21 nov 2025 · 217 cartas · Magic: The Gathering Ver en el buscador →
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5: Creatures you control get +1/+1 until end of turn.
Waterbend 5: Look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for 1.)
Draw three cards. Then discard a card unless you waterbend 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for 1.)
Enchant creature Enchanted creature doesn't untap during its controller's untap step. Waterbend 5: Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for 1.)
Flying Whenever you draw your second card each turn, you may pay B. If you do, return this card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Target creature you control gets +2/+2 until end of turn. If that creature is an Ally, it also gains flying until end of turn.
Reach When this creature enters, you may discard a card. If you do, draw a card.
Exile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with "2, Sacrifice this token: Draw a card.")
At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life — • Draw a card. • Put a +1/+1 counter on Zuko. • Add R. • Exile Zuko, then return him to the battlefield under an opponent's control.