Salida 21 nov 2025 · 59 cartas · Magic: The Gathering Ver en el buscador →
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When this creature enters, you gain 3 life.
Trample (This creature can deal excess combat damage to the player it's attacking.)
Whenever this creature attacks, if you control eight or more lands, creatures you control get +2/+2 until end of turn.
Flying (This creature can't be blocked except by creatures with flying or reach.) At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.)
Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control. 2U/B: Target player mills four cards. (They put the top four cards of their library into their graveyard.)
Firebending 1 (Whenever this creature attacks, add R. This mana lasts until end of combat.) 5: Create a 1/1 white Ally creature token.
When this Equipment enters, attach it to target creature you control. Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.) Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 2B, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped.
Roku's Mastery deals X damage to target creature. If X is 4 or more, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Target attacking creature gets +3/+3 and gains trample until end of turn.
Target creature gets +2/+2 until end of turn. Create a Clue token. (It's an artifact with "2, Sacrifice this token: Draw a card.")
Target creature gets +2/+2 until end of turn. If it's an Ally, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Other Warriors you control get +1/+1. 3W: Attacking Warriors you control gain double strike until end of turn.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This land enters tapped. As it enters, choose a color other than green. T: Add G or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than white. T: Add W or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than blue. T: Add U or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than black. T: Add B or one mana of the chosen color.
Flying When this creature enters, target creature you control gets +2/+0 until end of turn.
Vigilance (Attacking doesn't cause this creature to tap.)
Target creature gets -4/-0 until end of turn. If you control a Fish, Octopus, Otter, Seal, Serpent, or Whale, draw a card.
As an additional cost to cast this spell, waterbend 5. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for 1.) Return up to two target creatures to their owners' hands. Draw two cards.
Reach (This creature can block creatures with flying.) Whenever you cast a red spell, create a 2/2 red Soldier creature token.