Salida 6 mar 2026 · 179 cartas · Magic: The Gathering Ver en el buscador →
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Manhole Missile deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
When this creature enters, create a 1/1 colorless Robot artifact creature token.
When Metalhead enters, return up to one other target artifact or creature to its owner's hand. R, Sacrifice another artifact: Put a +1/+1 counter on Metalhead. He gains menace and haste until end of turn.
Sneak 3G (You may cast this spell for 3G if you also return an unblocked attacker you control to hand during the declare blockers step.) Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on Michelangelo.
When this creature enters, create a 2/2 red Mutant creature token. Alliance — Whenever another creature you control enters, put a +1/+1 counter on target creature you control.
Reach T: Add X mana of any one color, where X is Mona Lisa's power.
1, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control.
Choose one — • Create a 1/1 colorless Robot artifact creature token. • Target creature gets +3/+0 and gains first strike until end of turn.
When this artifact enters or leaves the battlefield, create a 1/1 colorless Robot artifact creature token. 4R, Sacrifice this artifact: It deals 3 damage to target creature.
This creature can't attack unless you control another artifact.
Destroy up to one target artifact, enchantment, or creature with flying. Create a Mutagen token. (It's an artifact with "1, T, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
This land enters tapped. When this land enters, you gain 1 life. T: Add G or U.
Trample Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Counter target noncreature spell.
Sneak 2G (You may cast this spell for 2G if you also return an unblocked attacker you control to hand during the declare blockers step.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control leaves the battlefield, each opponent loses 1 life. 1B: Level 2 Creatures you control get +1/+0 and have menace. B: Level 3 Creature cards in your graveyard have sneak 3B. You may cast creature spells from your graveyard using their sneak abilities.
When this creature enters, return up to one other target artifact you control to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flying When this creature enters, if you cast it, you may put a card you own from outside the game into your hand.
When this Equipment enters, attach it to target creature you control. When you do, equipped creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) Equipped creature gets +1/+1 and has trample. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
During your turn, this creature has first strike. Whenever this creature attacks, you may discard a card. If you do, draw a card.
At the beginning of combat on your turn, create a 2/2 red Mutant creature token. It gains haste until end of turn. Destroy it at the beginning of the next end step. 1W: Target attacking creature token gains indestructible until end of turn.
When this artifact enters, draw a card. 1, T, Sacrifice this artifact: Add one mana of any color. 2, T, Sacrifice this artifact: You gain 3 life.