Salida 24 ene 2025 · 180 cartas · Magic: The Gathering Ver en el buscador →
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Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Emerge 6B (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent loses 3 life and you gain 3 life.
Untap target creature. It gets +2/+2 and gains reach until end of turn.
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Coven — 1WW: Transform this creature. Activate only if you control three or more creatures with different powers.
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.
As an additional cost to cast this spell, sacrifice a permanent. Exile target artifact, creature, or enchantment.
Flying When this creature enters, if you control another Spirit, you gain 3 life.
Flying Other Spirit creatures you control get +1/+0.
Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "T, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
This creature has first strike as long as it's attacking. When this creature dies, create a Blood token. (It's an artifact with "1, T, Discard a card, Sacrifice this token: Draw a card.")
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Madness 1R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile this artifact.
Escalate 3 (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +3/+0 until end of turn. • Target creature gains first strike until end of turn.
Enchant creature Enchanted creature can't attack, block, or transform. Sacrifice another permanent: Attach this Aura to target creature. Activate only as a sorcery and only once each turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Create a token that's a copy of target creature you control. Flashback 5UU (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
As an additional cost to cast this spell, exile a creature card from your graveyard. 3U, Exile this card from your graveyard: Draw a card.
When this creature dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb 3UU (You may cast this card from your graveyard transformed for its disturb cost.)
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback 3B (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
This artifact enters tapped. T: Add one mana of any color. Each player loses 1 life. At the beginning of your upkeep, if each player has 10 or less life, transform this artifact.
1W, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.