Salida 15 nov 2024 · 71 cartas · Magic: The Gathering Ver en el buscador →
71 resultados
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Trample You may exert Anep as it attacks. When you do, exile the top two cards of your library. Until the end of your next turn, you may play those cards. (An exerted creature won't untap during your next untap step.)
Affinity for creatures (This spell costs 1 less to cast for each creature you control.) Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, you may discard a card. If you do, draw a card.
Kicker 1U (You may pay an additional 1U as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
T: Target creature gains haste until end of turn. (It can attack and T this turn.)
This spell costs 2 less to cast if it targets an attacking creature. Put target creature into its owner's library second from the top.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Enchant creature you control When this Aura enters, draw a card. Enchanted creature gets +1/+1 and has flying.
Enchant creature you control When this Aura enters, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste. (It can attack and T no matter when it came under your control.)
When this creature dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters, you may have it fight another target creature."
Flash When this creature enters, tap target creature an opponent controls.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Kicker 1W (You may pay an additional 1W as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
Flying 4W: Creatures you control get +1/+1 until end of turn.
Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
This spell costs 1 less to cast for each spell your opponents have cast this turn. Scry 2, then draw two cards. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Return target creature to its owner's hand. Draw a card.
This creature gets +2/+2 as long as you control a Dinosaur. T: Add one mana of any color.
Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.
T: Add R, G, or W.