Salida 12 ene 2024 · 117 cartas · Magic: The Gathering Ver en el buscador →
113 resultados
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and T this turn.)
Whenever this creature blocks a creature, you may return this creature to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
Reach When this creature enters, you may put a land card from your hand onto the battlefield tapped.
Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return this card from your graveyard to the battlefield.
When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
This land enters tapped. T: Add W or U.
2W: Tap target creature. 2U: Counter target activated ability. (Mana abilities can't be targeted.)
Defender Extort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.)
Spectacle 2B (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, it deals 1 damage to you and you draw a card.
Target creature gains deathtouch until end of turn. Draw a card.
Trample Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Battalion — Whenever this creature and at least two other creatures attack, this creature deals 1 damage to any target.
This land enters tapped. T: Add R or W.
1R: Target creature gains haste until end of turn. 1W: Target creature gains first strike until end of turn.
(T: Add G or U.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
When this creature enters, you gain 5 life.
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, you may discard a card. If you do, draw a card.
Create a 3/3 green Centaur creature token.
Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Flying
Extort (Whenever you cast a spell, you may pay W/B. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional B.