Salida 25 sept 2020 · 129 cartas · Magic: The Gathering Ver en el buscador →
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When this creature enters, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
Trample
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Counter target creature or planeswalker spell unless its controller pays 2. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
When this creature enters, add R for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. 2W: Another target Cleric gains lifelink until end of turn.
Return target card from your graveyard to your hand.
This land enters tapped. T: Add C. T: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Creatures your opponents control get -2/-0 until end of turn.
Menace (This creature can't be blocked except by two or more creatures.) This creature gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
Kicker 3 (You may pay an additional 3 as you cast this spell.) Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
Kicker 2B (You may pay an additional 2B as you cast this spell.) Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
Destroy target artifact, enchantment, or creature with flying.
Haste This creature can't be blocked by creatures with power 2 or less. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Kicker 2U (You may pay an additional 2U as you cast this spell.) Enchant creature When this Aura enters, if it was kicked, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
T: Add U.
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
When this Equipment enters, attach it to target creature you control. Equipped creature has flying. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
When this enchantment enters, draw a card. Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Whenever you cast a kicked spell, draw a card, then discard a card. When this creature enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
T: Add C. 4: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Kicker 2U (You may pay an additional 2U as you cast this spell.) When this creature enters, if it was kicked, return up to one other target creature to its owner's hand.