Salida 25 sept 2020 · 129 cartas · Magic: The Gathering Ver en el buscador →
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When this creature enters, you may return a land you control to its owner's hand. When you do, this creature deals 2 damage to each opponent.
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on this artifact. 2, T, Remove all charge counters from this artifact: It deals that much damage to target creature.
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
2, T, Sacrifice a creature: Draw a card. As long as you control a Cleric, this artifact has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
At the beginning of each player's upkeep, this enchantment deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player. R: Your opponents can't gain life this turn.
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.
4W: Creatures you control get +1/+1 until end of turn.
4U: This creature gets +1/+0 until end of turn and can't be blocked this turn. This ability costs 1 less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Target creature you control gains protection from the color of your choice until end of turn.
Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.
Kicker 2 Trample, haste If this creature was kicked, it enters with a +1/+1 counter on it. At the beginning of your end step, if this creature doesn't have a +1/+1 counter on it, return it to its owner's hand.
This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Haste
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Kicker 1 (You may pay an additional 1 as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature enters, you gain 2 life.
When this Equipment enters, attach it to target creature you control. Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip 2G (2G: Attach to target creature you control. Equip only as a sorcery.)
1B, Sacrifice another creature: Put a +1/+1 counter on this creature. Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Defender Landfall — Whenever a land you control enters, this creature can attack this turn as though it didn't have defender.
Destroy target creature with power 4 or greater.