Salida 24 ene 2025 · 180 cartas · Magic: The Gathering Ver en el buscador →
180 resultados
Trample At the beginning of combat on your turn, you may discard a card. If you do, this creature gets +3/+0 until end of turn.
Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead.
Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
This spell costs 1 less to cast if you control a Spirit. It also costs 1 less to cast if you control an enchantment. Counter target spell unless its controller pays 3.
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
This spell costs 1 less to cast for each creature card in your graveyard.
Create two 2/2 black Zombie creature tokens. Madness 2B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When this creature enters, create a Blood token. (It's an artifact with "1, T, Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life.
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Trample This creature enters with a +1/+1 counter on it for each creature that died this turn.
1G: Return target basic land card from your graveyard to your hand.
Enchant creature Enchanted creature gets +1/+0 and has flying. 3W: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
When this creature enters, target creature gets +1/+1 until end of turn.
Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.
Defender At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
When this creature dies, return it to the battlefield transformed under your control.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Trample Tap two untapped creatures you control: This Vehicle becomes an artifact creature until end of turn.
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) 2W, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.
Lifelink 2, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.